Architecture
The system model, in five minutes.
Pick a view. Nothing moves until you do.
Access and Integration depend on World, never the reverse. Select a layer to see its parts.
- SceneDefined by an Earth anchored coordinate system.
- Scene ObjectsEverything in the scene, classified by its relation to reality.
- CorrespondenceDigital Object, Digital Shadow (one way), Digital Twin (two way).
- Time SpectrumObservation order, delays and temporal consistency.
- Actions and BehavioursWhat can be done to an object, and how the world responds.
01Pillars
Four ideas hold it together.
The model comes from a doctoral thesis in spatial computing and digital twins, published in the ISPRS International Journal of Geo-Information. The developer guide maps it to the SDK.
Space
Every scene is anchored to the Earth. Location is structure, not decoration.
Time
Observations are ordered and timestamped, so late data never rewrites the past.
Correspondence
Each object is a Digital Object, a Digital Shadow or a Digital Twin.
Interaction
Actions, checked by entitlement, trigger the behaviours that change the world.
Walk through it with us.
A technical briefing on the model, the connectors and where your systems plug in.