Architecture

The system model, in five minutes.

Pick a view. Nothing moves until you do.

Access and Integration depend on World, never the reverse. Select a layer to see its parts.

  • SceneDefined by an Earth anchored coordinate system.
  • Scene ObjectsEverything in the scene, classified by its relation to reality.
  • CorrespondenceDigital Object, Digital Shadow (one way), Digital Twin (two way).
  • Time SpectrumObservation order, delays and temporal consistency.
  • Actions and BehavioursWhat can be done to an object, and how the world responds.
01Pillars

Four ideas hold it together.

The model comes from a doctoral thesis in spatial computing and digital twins, published in the ISPRS International Journal of Geo-Information. The developer guide maps it to the SDK.

  • Space

    Every scene is anchored to the Earth. Location is structure, not decoration.

  • Time

    Observations are ordered and timestamped, so late data never rewrites the past.

  • Correspondence

    Each object is a Digital Object, a Digital Shadow or a Digital Twin.

  • Interaction

    Actions, checked by entitlement, trigger the behaviours that change the world.

Walk through it with us.

A technical briefing on the model, the connectors and where your systems plug in.