Research

Where Klorad began.

Klorad did not start as a product. It started as a question in a doctoral thesis, and an architecture built to answer it.

The problem

Every 3D, geospatial project rebuilds the same foundation.

Across years of research, one pattern kept repeating. Each new study, each new demonstrator, began the same way: rebuilding 3D scenes, geospatial plumbing, and software architecture from scratch before the real question could be asked. The foundation was reinvented every time.

The thesis

A formal model for 3D worlds.

The doctoral work produced a class diagram: a single, formal way to describe 3D, geospatial worlds and the architecture that renders them. Define the model once, and any number of worlds can share it. The thesis argued that the foundation should be designed, not reinvented.

Define once

A world is described independently of how it is drawn: geometry, data, and meaning, not rendering quirks.

Render anywhere

The same model targets any engine. The choice of renderer is a detail, not a rewrite.

Build on shared ground

Every project inherits the same foundation, so effort goes to the new problem, not the plumbing.

From research to product

Klorad is that model, in production. The class diagram became the World type at the core of the platform, and the foundation beneath Campus, Mobility, Virtual Heritage, and Urban.

Explore the platform

From a thesis to your world.

Read the thinking behind the platform, or talk to the team about building on it.